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From the News Desk |
| Quake 4 News - Interview with arQon on ESR | |
There is a pretty interesting interview of arQon (creator/lead Q3 CPMA and Lead on Q4 Q4Max) on esreality.com. I wouldn't recommend trolling through the flurry of comments that the interview generated though. As arQon himself noted in the interview, people tend to have rather polarised opinions of anything he may say and the resulting string of commentary can be morbidly fascinating and a little disturbing. For those of you that have ever raised fish, it can be kind of like putting way too many Cichlids in a tank and seeing the resulting battle. At the end you have one or two tattered fish in opposite corners of the tank and a floating sea of fish scales on the top. Its interesting to watch, but the guilty aftertaste can be a bit sour.
Some nice quotes:
arQon: The announcement that Raven were developing Q4 was made in *July 2001*, and had reportedly been doing so for at least six months already. Think about that for a second: they spent FIVE YEARS working on it, hemorrhaging god knows how many millions of dollars, and that joke of a 1.0 release was what they had to show for it?! Either someone at Raven should have lost their job over that, or Raven/Activision/whoever didn't care about MP *at all*.
Personally, I believe it was the latter.
arQon: Do you really think I should make decisions based on the mewling of a handful of clueless halfwits just because they spam ESR with the same post a hundred times? If I did, what would happen when the next two handfuls both wanted something that conflicted with each other?
Any time you can work the word "mewling" into a smackdown you clearly have the rhetorical high ground. 
Also, arQon points out that "AnthonyJ (editor: from Q4Max and DeltaCTF) deserves a LOT of credit for the work he's done turning Q4 into a playable game." I totally agree and I am glad to see him say that. I would also submit that TTK-Bandit (from GTR) deserves props as well.
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