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From the News Desk |
| It's Been A Long Time Coming... | |
Version 0.80 (2 December 07)
* add: Superhud.
o Custom huds are now configured via .cfg files, similar to CPMA Superhud files, rather than the .gui files.
o The entire hud has been rewritten, giving typically 25% or more FPS boost for all players.
o hud_style now takes the name of the .cfg file to use. The names are taken from q4max/hud/*.cfg, plus the standard huds.
o hud_useSuperhud (default 1), can be used to toggle back to old-style huds. Note that this is a transitionary cvar. If there is ANY reason why you wish to use old-style huds, post on the forums as these will be removed in a future release.
o reloadHud command reloads the current hud.
o The various cvars for changing the position of GUI elements (timer, spectimers, showinput etc) are now removed. Use hud cfgs.
o The cvars for hiding/showing specific gui elements (lagometer, showinput etc) are still respected.
* add: Bots.
o addbot - server command to manually add a bot to the server. Can be done through the "admin" ingame menu.
o bot_minPlayers - set this to > 0, and the server will automatically add/remove bots to make sure there are at least x players on the server. eg, set to 4, with 1 human you get 3 bots, with 3 humans, you get 1 bot.
o bot_skill - use this to adjust the skill level of the bots. 1=newb, 5=hardcore.
o runBotAAS - command to create .maxaas01 files, to teach the bots how to play maps. This is only needed for maps that we have not already distributed aas for.
o other bot_* commands are generally for debugging, and should typically be left alone. Players creating bot personalities may wish to set bot_debug 1 + bot_debugWeightings 1, and test on a listen server.
o Behind the scenes, lots of changes to the bot AI.
* add: External launcher application included simplifies launching q4max under Windows - just double-click LaunchQ4Max.exe.
o Launcher checks some basics of your installation, so if you are getting errors, we strongly recommend you use this to start q4max.
o Launcher requests Admin permissions under Windows Vista.
o Launcher automatically sets fs_game q4max, and has options for windowed mode and logging.
* add: Mac OS X compatibility is back.
* add: BroadcastMsg server command. Sends a string to clients, which will show in the MOTD field. Useful for "shutting down server!" warnings or TV centerprints.
* add: ingame/remove commands for referees : add and remove players outside of teamgames.
* add: hud_multipovMinHud <0|1, default 1> when in multipov, toggles the display of a full hud in the main pov.
* add: cg_damageDraw <0|1, default 1> controls the red blob that appears when you take damage.
* add: cg_zoomGraphics <0|1, default 1> controls the zoomed mg/rg graphics.
* add: AddIPToBanList, RemoveIPFromBanList commands added to complement the AddGuidToBanList, RemoveGuidFromBanList, and ShowBanList server commands added in a previous release (possibly undocumented). These maintain the q4 banlist, not the PB banlist. The IP check is prefix comparison, so checking "addIPToBanList '123.123.123' will include all IPs in the range "123.123.123.*" - dont add the *. Note that if Q4 resolves the names (eg "localhost", or machines on your LAN) you will need to use these names.
* add: Support for TTK-Bandits cam-mod. Since there's no public release of this, you'll need to contact him if you want to use it.
* chg: Menus have been overhauled significantly.
o New settings and ingame menu layouts : edit all the options from within a game.
o More reactive screen transitions.
o More consistant style across all menus.
o EnforceFS explanation and warning in the Demo menu.
o Crosshair previews are drawn with the actual used color, instead of showing up as white if you're not using one of the presets.
o Fixed clicking buttons behind popups.
o Many other changes and fixes.
* chg: Demos menu now supports folders within the q4max/demos folder.
* chg: Removed hud_*position, added net_clientUserCmdBackup/Packing, hud_fps and new hud cvars to the profiles.
* chg: The crosshair scales with widescreen aspect ratios.
* chg: g_crosshairCustom / g_crosshairCustom2 numbers have changed for practical reasons. The numbers now tally with the weapon numbers.
* chg: Autoaction replaces underscores in map names with dashes (i.e l4dm2-1) for better presentation in the Demo Browser.
* chg: Unprotected win_allowalttab (whether it does anything useful or not is unknown).
* chg: Autodownload now disabled by default - the sample server config still enables the external HTTP downloads by default.
* chg: If configured to use turkeyfiles for downloads, Q4Max servers will error and shut down since this is no longer available.
* chg: pm_thirdPerson 1 may now be set for spectators, even if the server does not allow cheats. Third person view can still only be used by players if cheats are allowed.
* chg: When playing a demo through the demo menu, SMP related crashes when starting the demo should be cured. Note that SMP crashes will still occur with listen servers, or playing demos manually via the console.
* chg: When changing maps through mapcycle etc, the server will announce the map that it is changing to shortly before it switches as this now uses the same mechanism as voting a map change.
* chg: If the server is set to g_allowSpecTimers 0, the spectimers will not show in the hud.
* chg: All 8 pm_*bob* cvars changed to g_*bob*. Too many people don't RTFM and don't set fs_game correctly, so suffer bobbing even though they tried to turn it off. This will be cured by this change.
* fix: Quake 4 crash when using projectile lights and napalm.
* fix: Killing players could start a jump sound stuck in a short loop
* fix: Performance issue with showinput on ATI cards.
* fix: Crosshair names did not show up when following players.
* fix: When a demo ends, it now returns you correctly to the main menu, rather than leaving you at the console.
* fix: Wrong transparency on the deadzone powerup icon.
* fix: Exploit with ui_handicap in teamgames.
* fix: View bobbing toggle works properly.
* fix: Spec timers no longer display incorrect times when entering overtime
* fix: callvote mode + map now validates the gametype is suitable for custom modes, so won't let you vote for (say) ICTF + mp/q4dm1
* fix: When a Q4TV shuts down to an addon.conf map, clients will now automatically reconnect. Note that it will show "connecting" for a while, so give it time.
* fix: Corrected an issue where some gametypes could trigger "SelectSpawnPoint() - invalid spawn points in list" even if there were valid spawn points.
* fix: Corrected "you lose" sound incorrectly playing when completing a sudden-death.
* fix (workaround): userinfo problems (aka "scoreboard bug") can perhaps be corrected by the "fixUserInfo" command. If using the command once doesnt help, don't bother spamming it - it will either work, or it wont.
* fix: Q4TV viewers no longer crash in non-DUEL modes if you have ui_autoaction "ss".
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