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Quake 4
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From the News Desk |
| Quake 4 Mods - Q4Max 0.73 is released | |
The 0.73 release is out and available bringing Q4max even with the Q4 1.1 Update. This release is ONLY compatible with 1.1 final which will be out shortly.
Note from Hemostick:
In order to bring this release out in sync with the Q4 point release, we've had to hold back on implementing a number of new features that we had in the plan. We've also had a comparitively short test cycle. Given the amount of code changes involved and this time scale, it is therefor likely that there are "undocumented features" that have slipped through the net. If you find any such problems/bugs/errors, please let us know via our bugs forum, including any console messages where possible.
Click here for the download page.
Q4Max changelog is listed below:
- ADD: Compatibility with q4 1.1, including all additional functionality from this release.
- ADD: startfreeze callvote/mode option which freezes player movement during countdown for CA/CTFS
- ADD: startrespawn callvote/mode option which forces players to respawn after countdown for CA/CTFS
- ADD: countdown callvote/mode option which changes si_countdown
- ADD: cg_ambientEffects 0/1 allows players to disable world effects
- ADD: cg_deadBody 0/1 allows players to disable showing of dead player bodies before they respawn
- ADD: XSL Templates which display match stats in a "pretty" format.
- ADD: fs_xslTemplate cvar specifies the XSL template referenced in XML stats
- ADD: 1.1 cvars pm_zoomedslow and g_simpleitems added to the competition menu
- ADD: "follow" command. can supply either a playerId, or a powerup ("quad", "regen", "haste", "invis", "marineflag" or "stroggflag"), and you will spec this player.
- ADD: enemyspec callvote/mode option which enables/disables the ability to spec enemies when you're dead in CTFS / CA.
- ADD: "timeout" command which is not restricted to refs. Limited number of timeouts (sv_maxTimeouts), and limited duration (sv_timeoutMaxLength).
- ADD: When server uses si_allowhitscantint 3, the railtrails are tinted using cg_enemycolor / cg_teamcolor and not the default strogg / default marine colours.
- CHG: q4maxXML renamed to MAXStats, and now can display data on both clients and servers, and provides detailed match breakdowns in addition to summary data on servers. See separate documentation.
- CHG: Numerous icons made nomip
- CHG: Made spectator text less obtrusive
- CHG: g_simpleitems 1 now disables the "hologram" effect of item spawn markers
- CHG: g_muzzleflash now also removes the actual firing flare
- CHG: removed ui_model_backup, ui_model_strogg and ui_model_marine cvars
- CHG: Spectator text tweaked to improve visuals during video broadcasts
- FIX: (netcode) Reduced the amount of serverinfo data transmitted, thus reducing "SendReliableMessage overflow without allow overflow set" errors.
- FIX: Spectators should now be able to rejoin the game in FFA
- FIX: Duel no longer allows 3 players in the game if a player joins once the game has started
- FIX: Player names/clantags with < > & ' or " are now correctly escaped in XML output
- FIX: Tourney mode now correctly creates multiple arenas again
- FIX: Tourney mode now respects the overtime callvote correctly again
- FIX: Tourney mode now populates scoreboard/hud correctly at start of the tourney.
- FIX: force model will force the heads of models in all cases correctly now.
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