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flag From the News Desk
Quake 4 1.1 Patch release: 03/27/2006 1:00pm EST
Quake 4 NewsThere has been definitive word from SyncError that the 1.1 patch will be released on Monday the 27th at 1:00pm Eastern/12:00pm Central time. There are still some things that have to be added to the changelog, but it does not appear that there are a ton of core gameplay changes included in this patch. It looks as if it is mainly intended to bring the game to where it should have been at release. From what I understand, we can expect the 1.2 patch to be on an accelerated release schedule and that patch should have more of the gameplay changes the community is looking for.

Disclaimer: The information used to compile this article is solid but it IS prerelease and not guaranteed to be complete or accurate.

New Features

  1. Force Model options
  2. Auto Downloading/server redirect
  3. Bright Skins (see screen shots below..they look really nice)
  4. Voice Chat
  5. Smooth strafing on stairs
  6. Simple items
  7. New maps (Outpatient - q4dm10, Skeleton Crew- q4dm11, Mind the Gap - q4ctf6, Double Edged - q4ctf8)

Click each image for a larger resolution:






















The list of fixes is way too long to include on the front page. Click Read More at the bottom for full list.


  • The Lightning gun idle sound will not drop unexpectedly due to weapon viewmodel cvar binds.
  • Shotgun animation will play its full cycle before the new weapon selection begins.
  • Players falling into a void will die properly.
  • The "Sudden Death" message will not spam all arenas still conducting matches.
  • Intermittent highlighting and de-highlighting of the Voice Config tab is fixed.
  • Colored names now appear correctly in the Multiplayer lobby.
  • Voice Chat functions properly when enabled during a match in progress.
  • Cycling through player models after death will now properly decay both the head and body models.
  • Game stability improved when switching maps and gametypes through vote or server admin menus.
  • Fixed an intermittent issue with ACTF powerup effects not centering on players correctly.
  • The Multiple CPU/Core selection in the Advanced System Options will now highlight when mousing over it.
  • The Friends List will now properly accept names containing the characters "{" and "}".
  • Name capitalization changes will now take effect immediately in game.
  • Fixed an issue with certain performance awards being improperly given to players based on the accumulation of enemy and team kills.
  • Armor status when looking at teammates will now display correctly.
  • The screenshotJPEG command will correctly increment from the last indexed screenshot image residing in the default screenshots folder of the game installation.
  • Client calling a map vote will receive an appropriate message if the map that is called does not reside on the server.
  • Spanish clients will see player names properly during a vote to kick a player whose name includes a space.
  • Spanish clients will see the correct models for teammates and enemies.
  • When a player disconnects from a Tournament match early, the server will now seed the remaining players correctly for the remainder of the match.
  • PunkBuster(tm) now properly enables and disables in the server setup screen.
  • Muted icons now display properly on the scoreboard tab of the End-Game Summary window.
  • The Ammo Regen powerup now functions correctly when using the Machinegun.
  • The Invisibility powerup sound no longer carries over to arena 1 from other arenas.
  • A Dedicated server will no longer crash if warmup is off and all players disconnect from the server.
  • Tournament mode matches will enter sudden death properly after players reach the frag limit simultaneously.
  • Corrected an inconsistency with falling damage in Multiplayer.
  • PunkBuster rcon output will now be displayed properly to connected clients.
  • Projectiles will no longer appear to travel through map geometry on clients with slower internet connections.
  • Jump sounds will no longer get stuck occasionally when gibbing someone.
  • The "One Minute Warning" will no longer be heard during warm up.
  • Projectiles will no longer fly sideways through teleporters.
  • Player corpses will not disappear so suddenly if the player force respawns.
  • Item effects will now always be aligned with the item pickup.
  • Icons no longer lag behind the player model.
  • Players will no longer hear old countdown announcements when spawning into a new tournament arena.
  • Powerups in tournament games no longer drop into the wrong arenas.
  • Switching between the Summary and Statistics screens of the End-Game Summary window will no longer reset the Statistics to 0.
  • Items will not bob so quickly after a server has been active for a long while.
  • Improved server stability.
  • In Tournament games, gibs from other arenas will no longer be visible.
  • Corrected an issue dealing with connecting to password-protected servers while running the game in windowed mode.
  • The video settings should no longer revert to default when connecting to servers while running the game in windowed mode.
  • Clicking "Get New List" in the Game Browser will no longer create phantom servers in the list.
  • Fixed call vote stability for clients running a Spanish or French version of the game.
  • Playing back net demos will no longer cause a crash.
  • When playing back a net demo with a mapchange in it, the game will no longer attempt to connect to the server on which the game was recorded.
  • Fixed announcer not understanding zero fraglimit setting when negative numbers are expressed from client suicides.
  • Gametype can be changed to CTF with the RCON command.
  • The number of votes will be displayed correctly for the player calling for the vote.
  • If a spectating player votes at the end of a tourney, the vote announcement will be properly heard.
  • The map list will properly display when calling a vote to change the map.
  • Addressed issue with crusher on the Xaero Gravity (q4ctf5) map not crushing players when activated.
  • Map performance increased in Relativity (q4ctf4).
  • Corrected a possible geometry exploit in the Xaero Gravity (q4ctf5) map.
  • Corrected a geometry exploit in the Sandstorm (q4dm2) map.
  • Corrected two possible geometry exploits in the Tremors (q4ctf7) map.
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