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Quake 4
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From the News Desk |
| Quake 4 News - 1.4 Patch update | |
There has been a little bit of news filtering out about the upcoming 1.4 patch for Quake 4.
SyncError from id recently made this post on ESR:
Okay, we're nearing the time that news will be coming soon. The 1.4 patch is still being worked on, but we've started creating test builds - so we're finally getting there. However, we haven't "wrapped things up" concerning adding features and bugfixes. We're taking a new approach with the 1.4 patch. Like the 1.3 patch, we're kinda exploring new grounds in how to increase our involvement with the community. The 1.3 patch was the first time that we took direct player feedback to change the fundamental way the game was designed, by altering damages, projectile speeds, player acceleration rates. Essentially while there was work left to do, the process we underwent for 1.3 both vastly improved an existing game as well as created a new avenue of support and participation. With 1.4, things have remained quiet in comparison to the "1.3 wish lists" that he had leading up to 1.3, but that does not mean that the community is neither involved or being targeted. I think everyone will be very pleased (perhaps even surprised).
I'd imagine that you'll be hearing some from me this coming week. There's been something I've been wanting to announce for two weeks, but we've been very busy at our office and so the announcement had to be slightly delayed...
He also went on to say that there is tentative release eta of "after the holidays with perhaps a chance of a sneak peak of it before". Also, don't forget, the Delta team from angry porcupine is working on something mysterious that is going to be pretty interesting as well. With everything going on with Q4Max, there is a ton of stuff to look forward to in the coming weeks. |
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