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Quake 4 CTF Guide |
This guide was originally written by Wolfclaw's Thormam and later edited by zhakal.
This guide is meant for the people who are new at CTF - to help the channels #quake4all & #spontanq4ctf games to become more like real Clan Wars for better practice.
To be able to play on either one of these server you have to add up (!add) in one of the two channels mentioned over, but before doing this you have to test ping towards the server. This can be done by command prompt (start menu -> run -> cmd then type 'ping IP' where IP is the servers ip). The server IP can be found in topic or by using the command !ip. If the ping is between 0 & 70 you can !add, if higher your adding on your own terms and may suffer severe lags and packetloss.
After 10 players has added there are chosen two captains (either by random bot picking or voting) and server ip is given out. When 10 players has connected to the server, everybody except the two chosen captains change their status to spectator, then the captains they wait for their health & armour to drop to 100/100 before they meet in the middle of the map to pummel against each other (gauntlet vs gauntlet). The winner of the pummel gets to chose the first player and what map they are going to play on. Each captain pick 1 player by turn until both got 5 players on their team. Pick the best player first (either the best attacker or defender), if you have no idea who that is ask for help.
Be sure to have atleast 1 player that is willing to play defender on your team else you will argue and waste alot of time finding a player that is willing to do this. If you for some reason cannot play the whole game or have to go in the middle, do not just leave (cause this will make you get banned from the pickup channels) but ask for a standin in the following way:
standin needed at IP;password PASSWORD until somebody says they are comming.
(where you change IP to the servers ip, and PASSWORD to the server's password)
Before every player ready's up (change their status to ready) they have to choose a position to play:
DEFENCE
In 9 out of 10 games there will be used 2 defenders to defend the flag. These 2 defenders need to agree on who is the flag defender and who is the 2nd defender.
"I'm a flag def - what do I do?"
A flag def is simple to play although hard to master. You need to be able to time your buffs around your base such as Armor and Megahealth. Timing these is very important as the enemy attackers will go after these items to make sure you are lower on health than them when facing you or to use when they get your flag and runs home.
When they get the flag and you either died or can't reach/kill the Enemy Flag Carrier (EFC) before they are out of the base - you will have to let them go and shout out to your team where they are heading (either over voicecoms or with binds). The reason for you to let them go is because your job will now be to secure your home base. Although it can be tempting to continue after him it will leave your base empty. This will most likely mean that if you DO return or another returns it there will be an enemy attacker waiting at your base for that to happen and now you will not be able to tell your team where he is and what way he is going. Besides that he will properly pick up YOUR armor, health, weapons etc as well on his way out of base (Meaning he's stacked and harder to kill).
When you die or can see you will get in trouble and you see your 2nd def is either not there or dead as well - shout out "BASE LOST" as either the 2nd def will be running back to help or your team attackers will help you if they spawn back home. When there is crosscap the flag def's job is to be as a bodyguard to your FC every second - simply follow him around as he picks up the armor and health in the base. Letting the FC be alone in just few seconds can mean your FC dies and they will return their flag and get a capture. If you can overlook more than this you could help your team timing powerups as well as you might not have that much to do around powerups anyway as the enemy attackers would want a powerup to help them on their attack.
"I'm a 2nd def - what do I do?"
- Although the concept of a 2nd def is familiar to the flag def - your style of play is somewhat more offensive minded. You will first have to get your flag def buffed up before you yourself start taking armor. Always makes sure he gets well armored before you take any cause he will be alone defending when you have to help in the middle etc. When the middle powerup is about to spawn - your job is first to make sure in good time that your flag def is ok and then head out for the middle to help your attackers securing the powerup. The enemy attackers will likely be there as well anyway to get it so an extra hand will be good.
You will often be away from your own flag but not to far away as your flag defender will often need help from you. A good idea is to move back and forth between the base and forward to the beginning of the midfield section to see where the enemy enters and give them a minor damage to lower their health. If you see one enemy entering on your side of the map simply shout to your flag defender for example 'incoming LOW'. If you see more than one enter your base you should just automatically return to defend your flag.
When your team got the flag - move out to the middle to assist him on the way across. A good idea is to just either stand far away and rail the enemy around him - or jumping down close to your FC so you can pick up the flag if it gets droped. I want to point out that you are a defender, not an attacker. Your main focus will always be to help your flag defender. Don't get temped to attack as its outcome can be fatal for your teams defence.
MIDFIELD
- This position is meant for gaining control of the midfield and literally irritate the shit out of the enemy attackers trying to cross the midfield
"I'm a midfielder - what do I do?"
- This position is often meant as a replacement for the 2nd def, if the flag room is too small to fit 2 defenders or you have a highly skilled flag defender who can take care of business on his own.
The midfielder kills or at the least gives the enemy attacker a hard time crossing the midfield (Hurting him badly). He also helps securing the powerup but he shouldn’t try to take it as he hardly never has any armor for it. Of course he will take it if no others gets to it in time - and should therefore shout something like "switching to attack" before attacking to indicate that mid is no longer being cleared/guarded.
He also attacks alongside his teams attackers if powerup is secured - this too support an attack with powerup. He also helps the basedef/flagdef if the enemy got the powerup or if he has a hard time clearing his base. Hard to tell anything else about this position besides the person who takes on this role should have a good accuracy as he will properly face a lot of combat. Sometimes it will even feel like instagib for the midfielder. Also flexibility is required of the player as he will help alot on both sides of the map.
OFFENCE/ATTACKER
- This position is where Hollywood celebrities are born. Although a soccer team consists of 11 players - the striker who scored the goals will be the man of the match.
"I'm an attacker - what do I do?"
- This position is not all about scoring the goals. Besides capping the flag you need to have a keen eye to strategy and the positioning of your fellow attackers (This to make sure not everybody is attacking from the same spot). A good idea is to play it a little cool instead of running brainless into the flag and run out again hoping you won't get killed.
This method will fail against a good defender 99 out of 100 times. So it works if you are lucky the defender is sleeping or very low on health. Instead hook up with your fellow attackers if possible - of course this is not possible every time so you might have to try on your own sometimes. First thing is to look at the team overlay to see where the other attackers are, if they are close to entering you should wait if they are round mid/home base you should go alone.
When you are ready to enter enemy base you could shout something like "attacker ready" so your team-mates know you are ready to enter enemy base. The other should then try do the same and then shout "attacker ready" as well. If all 3 of you have shouted that - one will shout "attack started" and all will enter at almost the same time which of course will lower the chance for the enemy defense. If 2 attackers are ready and the 3rd attacker shouts something in the way of "attacker NOT ready" - the two of you will have to do. Don't wait too long in quake4 ctf, the reason for this is it contains a lot of spawn places near home base which will give you a hard time attacking.
They will lower your health all the time and in worst case kill you. Also when you do enter the base and it's time to grab on to the flag - take a look on your fellow team mate. The one of you with the highest amount of health & armor should ALWAYS take the flag. Remember that everyone you meet on your way home wants to hit the Flag Carrier (FC). Don't be selfish about this as it's the biggest problem pickup games have. "I’m much better than him so I take it" although the idiot has 50/0 and the other 100/100. Now you had only 100/0 and your fellow team mate had 100/100 so he took the flag and will now try running home. Do NOT stay and let him run on his own all the way home. He needs your help and with you escorting him all the way home to safety will highly raise his chance of making it. Which will give you and your team more caps instead of a lot of dead flagruns. It's not flagtime that counts here - only caps.
If the FC meet a teammate with higher health on his way home and is hunted he should kill himself (kill in console, but takes time so should be binded to a easily accessed button), to make the other teammate run back home instead and make you spawn near mid/home base to also help him on his way back. Another good idea is to steal the enemies armors,health & megahealth even though it is placed a bit away from the base - which gives the defense a tough choice to make if you let him know you are there first (Blind shot into base etc).
He will properly stay at the flag waiting for you there which gives you the opportunity to take his armor, health and buff yourself for the attack. A good attacker even times the enemies armor so they will use a lot of hard work getting every armor - leaving them with less health/armor all the time. When entering the enemy base and you have a friend right beside you - notice how buffed he is. If he has more armor etc. than you - you should enter first so you will be killed first (This is cause he then has a much higher chance of taking the flag and actually get away with it).
One last thing. If you died while the 3 of you entered the enemy base - but the remaining 2 or 1 got the flag. You should head out for the middle to secure it - giving your FC a better chance of crossing. When you see him, move towards him so he will drop it to you if he dies. Also time the powerups on the map - it is very important for your team to get these as you don't want the enemy to get it to attack with and if you have quad - a single shot will kill a defender (with a rail anyway). The concept of timing the powerups is quite easy, as it spawns every 2 min (after pickup). If you die 30 secs before it spawns - don't think it's smarter to try another attempt of attacking - instead head out for the powerup to secure it.
If you already are in attack and waiting for the others - either run back or just enter the base trying lower the enemy flag defender a bit in health so you can spawn again to go to the middle. Again when your teammate has the powerup - enter the base before him as you don't want him to take all "first shots" especially if it's regen.
Now for the defending part of being an attacker.
Although you are the most offensive minded player on your team - there is another important role you will be playing. When the enemy got the flag and your defenders have given directions where he went - they will count on you and your fellow 2 attackers to help them return it. This means that you will have to forget the enemy flag and concentrate on securing the middle so he won't get past the middle.
If you are far inside enemy base - find a position there where you think the EFC will pass to cap and hide there and wait for him and hear what your teammates shouts. This is important as well as you will be the last chance of returning it for your team if he gets passed the middle. If your teammates shout "EFC past middle" and you don't see him - you might have to move closer to the flag hoping to catch him before capping or even making a "holy shit" on him. If you don't know where he is and you see a chance of taking the enemy flag - do so and hide as it will get your teammates a change to hunt him down. If you decide to run home with the flag you will need to NOT run into the EFC as he might have escorts.
As the last thing I would like to point out. When you spawn at your own base, which you will do alot, don't just stand there and kill the enemy attackers who get in. If 3 of them is coming at the same time you will of course help killing them. But if you see your defense can handle it without your help - let them do it. Don't just stand there getting frags - it's simply not your job to do. Your job is in the other end of the map. Also LEAVE the armor, megahealth and ALL dropped weapons for the defenders on your way out. It's what keeps them superior to the enemy attackers. If you see one shout "Armor available" do not take it as it's not for you unless you have the enemy flag.
If you meet an enemy attacker on you way toward enemy base - don't go running after him to kill him - I've even seen people tailing me all the way home to their own base to kill me. It's mindless, irritating and again NOT YOUR JOB.
FINAL THOUGHTS
"So do all this talk really matters and what if my style of play is better than your ideas?"
- This is only a help from me to new players - or players who wants a new insight of the game. There is other concepts that works - but I don't find them fit for pickups games as they will need practice with the same players over an over again for it to work.
Pickup games is not Clan War games but this would help it towards that direction - giving us all a bit more practice playing pickups. I will also want to say that I hope they fix the spawn problem later in the game development (1.4.2 ++) as it changes the game. In Quake 3 you could kill the enemy defenders, take the flag and run around the base buffing yourself up before heading towards middle. This is simply impossible in Quake 4 as 9 out of 10 spawns is in home base or very close to it. This means though that the games will not end 0-0 as often did in Quake 3 which had a lot of spawn point around the map.
The part about attackers should stay in enemy base as the "last man to return" is also because of the spawns is different from Quake 3. So if you get past the middle with flag you are almost safe in Quake 4.
The most important lines of them all in this guide comes right here:
THIS GAME IS NOT ABOUT GETTING THE MOST FRAGS
If you cannot understand that, then go play TDM or 1on1 if you want to kill everything you meet on your way - it's mindless to use time to kill everyone you meet as an attacker. It just gives the enemy defender more time to buff himself up and you and your fellow attackers will just face more spawns when entering enemy base.
Words used in guide:
"FC" // Flag carrier
"EFC" // Enemy flag carrier
"Holy shit" // Killing the EFC just before he scores
MY CTF BINDS
ATTACKER
bind "?" "sayTeam '^2Ready to ^4Attack^7 (^2#h^7/^3#a^7) #l'"
bind "?" "sayTeam '^7---^7[^1Attacking^7]^7--- ^7(^2#h^7/^3#a^7) #l'"
bind "?" "sayTeam '^1Not ready to ^4Attack^7 (^2#h^7/^3#a^7) #l'"
bind "?" "sayTeam '^4 ^7-[ ^4Powerup soon^7 ]-''"
bind "?" "sayTeam '^4 ^7-[ ^1SECURE MIDDLE^7 ]-''"
bind "?" "sayTeam '^4 ^7-[ ^1NEED ESCORT^7 ]-''"
DEFENCE
bind "?" "sayTeam '^5Attacker^7/^5EFC^9: ^7[^2High^7/^3Left^7]'" // left from the base when standing behind flag facing main way in
bind "?" "sayTeam '^5Attacker^7/^5EFC^9: ^7[^2High^7/^3Right^7]'" // right from the base when standing behind flag facing main way in
bind "?" "sayTeam '^5Attacker^7/^5EFC^9: ^7[^2Low^7/^3Left^7]'" // left from the base when standing behind flag facing main way in
bind "?" "sayTeam '^5Attacker^7/^5EFC^9: ^7[^2Low^7/^3Right^7]'" // right from the base when standing behind flag facing main way in
bind "?" "sayTeam '^2Base Safe'"
bind "?" "sayTeam '^2Base^9: ^7[^1Lost^7]'"
bind "?" "sayTeam '^5Attacker^7/^5EFC^9: ^7[^3Mid^7]'"
bind "?" "sayTeam '^9You Take'"
bind "?" "sayTeam '^4MegaHealth ^7available here ^7[ ^4#l ^7]'"
bind "?" "sayTeam '^3Yellow Armour ^7available here ^7[ ^4#l ^7]'"
bind "?" "sayTeam '^1Red Armour ^7available here ^7[ ^4#l ^7]'"
bind "?" "sayTeam '^5Incomming Enemy'"
POWERUPS
bind "?" "sayTeam '^4 ^7-[ ^4Powerup soon^7 ]-''"
bind "?" "sayTeam '^4 ^7-[ ^4 Our Powerup^7 ]-''"
bind "?" "sayTeam '^4 ^7-[ ^4 Enemy Powerup^7 ]-''"
- After reading this and getting yourself some descent binds, you should be ready to !add up in the respective channels (#spontanq4ctf and #quake4all)
- Thormam - (edited by zhakal) |
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