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Quake 4 Server Cvars |
Definitions and uses
si_name
"name your server" All standard color codes work.
sv_punkbuster
turns punkpuster on or off
si_usepass
"0" For use as a public server with no password required.
"1" For use as a private server for matches etc. You must have the next setting set up with a password for this to work.
g_password
"password"
g_privatePassword
Sets the password for the private slots
net_serverRemoteConsolePassword
For remote console control of the server. Make sure this is set to something noone not intended to control the server knows.
ref_password
For referee control of the server. Make sure this is set to something noone not intended to control the server knows.
si_map
"mp/q4dm3" this sets the default map on startup. It should match the gametype. Ctf map for Capture the Flag etc.
si_gametype
"CTF" Capture the Flag
"DM" Deathmatch
"Team DM" Team Deathmatch
"Tourney" Tournament DM
si_teamDamage
"0" no team damage (does take armor)
"1" team damage
si_minPlayers
Whatever minimum makes sense. DM and tourney is 2, Team DM is 4 etc.
si_numPlayers
maximum number of players allowed on the server
si_maxplayers
maximum number of players allowed in the game
si_privatePlayers
number of private slots
si_spectators
"0" no specs allowed
"1" specs allowed
g_spectatorchat
"0" Dont allow specs to talk to players
"1" Allow specs to talk to players
si_shuffle
Shuffle teams after every round
si_pure
"0" This will alow hacks or modified paks (Bad in most cases)
"1" Does not allow modified pak files on the server (Good)
g_motd
I dont believe this works in Quake 4 as of 1.2
Si_warmup
"0" Instant start of maps
"1" Allows countdown
si_countdown
Countdown time
si_useready
"0" Used for public server only
"1" use for match server definitely and most pubs
si_weaponstay
"0" accepted standard. Weapons respawn after 5 seconds
"1" pub server ONLY and rarely used. No respawn time.
si_allowHitscanTint
0=none 1=DM only 2=any in DM & team-colored in teamplay (Rail color)
si_fraglimit
number of frags that complete a map
si_capturelimit
Number of flags captures to win a match or map. This should be set to whatever you wish for pub play. It should be set to 200 for match play. (maximum)
net_serverAllowServerMod
Allows or blocks the use of server side mods.
seta si_allowVoting
"1" enable voting
"0" disable server option voting
seta vote_limit
"0" sets unlimited voting.
Any other number sets the number of votes one client can call. Can be used to prevent vote spamming.
seta vote_percent
Sets Percentage of votes necessary to pass. 51 is default generally.
Vote Allow Settings Q4Max
These various binary switches allow you to specify what can or cannot be voted on your server.
seta vote_allow_referee
seta vote_allow_map
seta vote_allow_weaponrespawn
seta vote_allow_warmup
seta vote_allow_timelimit
seta vote_allow_teamdamage
seta vote_allow_selfdamage
seta vote_allow_scorelimit
seta vote_allow_restart
seta vote_allow_remove
seta vote_allow_random
seta vote_allow_poweruprespawn
seta vote_allow_overtime
seta vote_allow_nextmap
seta vote_allow_mutespecs
seta vote_allow_kick
seta vote_allow_instagib
seta vote_allow_gametype
seta vote_allow_footsteps
seta vote_allow_falldamage
seta vote_allow_dropweapons
seta vote_allow_droppowerups
seta vote_allow_autobalance
seta vote_allow_armorsystem
seta vote_allow_armordecay
Set these to "1" for on or "0" for off. These settings will generally be turned on by default. Use discretion turning them off. NOTE: Q4Max only.
Vote Allow Settings baseQ4
seta si_voteFlags
add the following bitmasks together to set disallowed votes
//bit 0 (+1) restart now
//bit 1 (+2) min players
//bit 2 (+4) auto balance teams
//bit 3 (+8) shuffle teams
//bit 4 (+16) kick player
//bit 5 (+32) change map
//bit 6 (+64) change gametype
//bit 7 (+128) time limit
//bit 8 (+256) tourney limit
//bit 9 (+512) capture limit
//bit 10 (+1024) frag limit
Example 1: seta si_voteFlags "72"
This would disallow voting on Gametype and shuffling teams.
Eample 2: seta si_voteFlags "1985"
This would disallow voting on Frag limit, Capture limit, tourney limit, time limit, change gametype, restart.
Player view Bobbing
You should remove the player bob to have an non n00b server.
pm_bobpitch
pm_bobroll
pm_bobup
pm_crouchbob
pm_runbob
pm_runpitch
pm_runroll
pm_walkbob
Set all of these to "0".
net_serverSnapshotDelay
Number of milliseconds between snapshots from the server. The more snapshots it sends results in less client predictions and a smoother playing server.
net_serverMaxClientRate
Max rate to client in bytes per second. 25600 is normal.
win_allowMultipleInstances
This allows multiple instance of the same executeable to run concurranly.
g_log
enables game logging
logFile
1=buffer log 2=flush after each print
logFileName
sets the name of the logfile
com_logMPStats
Creates basic MP stats file
com_timestampPrints
print time with each console print, 1 = msec, 2 = sec
com_uniqueWarnings
individual warnings once per level
Incomplete. This should be completed shortly. |
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